Blog Page 18

Jerry Reinsdorf breaking up the Bulls was the right move

A recurring background theme of The Last Dance was the question as to why the Chicago Bulls dynasty was broken up after it won its third consecutive NBA title and sixth title in eight years. Although the 10-part documentary on ESPN was justifiably referred to as a Michael Jordan career retrospective, there were plenty of backstories from the (mis)adventures of Dennis Rodman to Scottie Pippen’s career ups and downs as Jordan’s Robin, to Steve Kerr, Phil Jackson and Jerry Krause.

Still, the focus was on Jordan and how the Bulls’ rise and fall was inextricably interconnected with him. After the 1998 championship, there was no discussion of keeping the team together for one more run. In retrospect, Jordan laments that decision implying that had owner Jerry Reinsdorf and general manager Krause retreated from their insistence that this time they were really busting it up, he was willing to return on another one-year contract and try for a fourth consecutive title. Already, the Bulls had put on hold the rebuild to go for it again. They were ready to gut it after 1997, but brought the band back together for another world tour.

Looking back, there is endless speculation as to what “would” have happened had the Bulls simply rode it out until it crashed. Shaky theories are discussed such as exclaiming Jordan and the team somehow deserved the right to decide on its own terms when to move on rather than have supervision from the guy who owns the team and the GM who built the dynasty.

Rather than allowing it to run its course organically, there are reasonable explanations for the Bulls’ hierarchy taking the road they did.

What was Michael Jordan’s plan?

How would the Bulls have responded in 1998-99 had they been ready to go for it again and Jordan taken until the summer to decide whether he planned to play before finally saying, “Yeah, know what? I’m exhausted. I’ve accomplished everything I could possibly accomplish. The lockout will make it harder to be mentally and physically prepared. I’m gonna move on to other things”?

What would the Bulls have done then? Jordan certainly had the right to decide on his own whether he was going to play. He never pulled the Brett Favre trick of constantly retiring and un-retiring. It’s entirely possible that he would have informed the club that he was playing in 1998-99 before the lockout ensued. But since the Finals ended on June 14 and the lockout went into effect two weeks later, was he prepared to do that with such a short window to give the front office the necessary time to prepare and convince Jackson to return?

With the lockout, the only personnel decision that the Bulls announced in the aftermath of the 1998 title was Jackson’s resignation. Although Krause told Jackson before the season that he was not returning for 1998-99, Reinsdorf said he offered Jackson the opportunity to return and Jackson said no. Was part of that due to burnout, because he knew the team was on the other side of the mountain, or a combination?

Vince Lombardi quit as Green Bay Packers’ head coach after Super Bowl II with physical and mental exhaustion factors as to why he stepped down. Like Jackson, Lombardi was ready to walk a year earlier. After Super Bowl I – the Packers’ fourth championship during his reign – he returned for one more year and history was rewarded with the Ice Bowl and the subsequent fifth title.

That Packers team, like the Bulls, was old. Bart Starr was 33; Ray Nitschke, 31; Forrest Gregg, 34; Max McGee, 35; Willie Wood, 31. In football player years in the 1960s, that’s ancient. In Lombardi’s final year, observers marveled that he dragged them to another title through a force of will despite their clear decay. The team stayed together under Lombardi’s successor Phil Bengston and rapidly crumbled because the players were finished and the roster was not adequately replenished.

Basketball is slightly different from other team sports because a generational player can take a 20-win team and turn it into a 50-win team as long as he has complementary players surrounding him and a coach who knows how to handle him. LeBron James is proof of that. Jordan, however, was not going to tolerate being the one star on the team without Pippen and Rodman and needing to initiate a new group into his way of doing things for them to know where to be, what to do, how to think and how to win. It might’ve taken two or three years to get them on the same page and he was going year-to-year. At age 35, he had no patience for that, nor should he have.

He says now that he would have been willing to play another year, but what’s he supposed to say when he’s shifting the blame of the breakup of the Beatles away from himself? “It was Krause” is easier because Krause was easy to dislike and mock. There was no true Yoko Ono to hold responsible.

The team was wrung out.

The Bulls were old with every key component in his 30s. Age-related decline can be mitigated only if there’s sufficient motivation to mitigate it. Perhaps Krause and Jackson could have implemented periodic “load management” days in which stars were given rotating breaks long before it became the norm in professional basketball.

In 1997-98, the Bulls might have appeared to be at the top of their game, but there were ominous signs that they were on the way down. The Indiana Pacers carried them to seven games in the Eastern Conference Finals; the Utah Jazz pushed them to six in the NBA Finals. The physical exhaustion is one thing, but as Jordan and others mentioned throughout the documentary, preparing to play and playing was a respite from the outside pressures of being a traveling carnival from town to town as a never ending freak show scrutinized every second of every hour of every day.

An issue that was left undiscussed in The Last Dance was the labor uncertainty. It could have gone either way with that team. The lockout might have benefited the Bulls had they remained together since the 50-game season was a short-term sprint compared to the marathon that the regular season usually was. It gave the players extra time to recover from the daily grind of the prior three seasons in which they played what amounted to two-thirds of an extra season of games in the playoffs.

But would they have wanted to win that fourth title under those circumstances when it would have been rife with “yeah, buts” and the team would likely have been gutted after that anyway?

It was fair for Reinsdorf to question whether it was worth it to pay the likes of Ron Harper, Kerr and others who were approaching age-related decline and who were not good enough by themselves to carry the team, especially when their contracts would be multi-year in exchange for one last year with Jordan/Pippen/Rodman. Paying premium prices just prior to expiration date is an immediate sunk cost. The owner made a management decision to say he could not justify it for the diminishing returns of trying for another championship.

Comparable situations.

In general, ownerships will want to move forward with the dynasty while the financial benefit is there or they will at least break even. In the end, they’re businessmen with a rare few treating their franchise as a point of pride in the community and putting that responsibility over profit.

The New England Patriots maintained because Bill Belichick treats every player like he’s disposable, disposes of them when they’ve fulfilled their usefulness, and he keeps costs reasonable as an addendum to that philosophy. It doesn’t matter who it is, a point proven when Tom Brady departed for the Tampa Bay Buccaneers with no serious attempt on the part of the Patriots to keep him.

Looking at the NFL dynasty that preceded the Patriots – the Dallas Cowboys – and the narrative of their downfall has long been the clashing egos of Jerry Jones and Jimmy Johnson and that they could no longer coexist. That’s partially true. However, the expectations had worn on Johnson as much as Jones elbowing him out of the way on stage did. It was a convenient out that their inability to work together forced the breakup when Johnson wanted to get away from the pressure anyway.

Troy Aikman still laments the Cowboys missing out on their chance to be the Patriots, but Johnson – a good friend of Belichick – is not so tunneled in his interests as Belichick is. Belichick doesn’t let outside stressors bother him. Johnson did.

Winning three straight titles on two different occasions as the Bulls did is borderline miraculous. The allure of the Bulls is that they went out on top of the world; still dominant; still glossy; forever beautiful and untarnished by age and infirmity. Did they want to sully that by waiting until they lost to say, “Ok. That’s it”? Did they want to copy the previous NBA dynasties of the Los Angeles Lakers, Boston Celtics and, to a lesser extent, the Detroit Pistons by running it into the ground?

Keeping the group together until it reaches its natural conclusion removes the ambiguity of “what might have been.” Sometimes, though, “what might have been” is preferable to “what was.” With the Bulls, it could not have gotten better. It could only have gotten worse. Based on that, Reinsdorf was right to move on. Their greatness is in suspended animation with no passing of the torch nor sad final scene. Competitively, they might have wanted it to end on the court. Aesthetically, it’s better it ended the way it did.

 

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Cop Who Knelt on George Floyd’s Neck has Over 15 Previous Complaints

George Floyd was killed this week after a police officer restrained him by kneeling on his neck for 8 minutes. The officer, Derek Chauvin, 44, worked on the force for 19 years prior to being fired for this incident. As the day progresses it has come to light that Chauvin has 18 complaints on record, including 2 on the job discharges of his firearm at suspects. One incident was in 2006 when 6 police officers chased down a stabbing suspect who turned a shotgun on them and opened fire. Another was a domestic violence call in which Chauvin claimed the man reached for his gun, resulting in two shots to the man’s stomach. Both of these were ruled justifiable uses of force in court.

Read more on the story here

Read more on the 2006 case here

Experts analyzed the video of Floyd’s arrest

The National Guard was called in to contain the rioting in Minnesota

The third day of riots in Minneapolis comes to a close 

 

Media Profile: TechCrunch

TechCrunch is a technology media publication dedicated to covering, with great depth in many cases, technology startups, breaking tech news, internet products or services and conversation and innovation within the tech industry. This profile covers the period from February 22, 2020 to May 21, 2020.

Corporate Ownership

TechCrunch was founded by Archimedes Ventures in June 2005, led by partners Michael Arrington and Keith Teare. The tech publication was sold to AOL for approximately $25 million in 2010. Verizon Media then purchased AOL in 2015 for $4.4 billion.

Gross Annual Revenue

Today it is estimated that TechCrunch generates $22.5 million in annual revenue. Given that the tech publication is potentially generating between 75 and 85 million website visitors each year

It is estimated that TechCrunch brings in approximately $22.5 million in annual revenue now. While this revenue is unlikely to come directly from unique web visits and ad revenue, the publication appears to generate 75 to 85 million website visitors each year and it wouldn’t be surprising that could potentially create a decent revenue stream for them.

Estimated Organic Web Traffic

TechCrunch has averaged approximately 6.5M and 7M visits to their online publication each month since January 2020 and are currently trending up with overall web traffic.

Areas of Focus

The prevailing topic TechCrunch has covered over the past 90 days is the Novel Coronavirus (COVID-19) and its impact on the tech industry, tech markets and new tech that has been created as a result of the global pandemic. This isn’t a surprise as COVID-19 is the most discussed, reported on and debated topic around the globe.

Aside from coronavirus coverage, this is how TechCrunch dedicates its coverage to overarching categories/topics.

As you can see, 73% of their coverage is dedicated to Google, Facebook, Apple, Elon Musk and Amazon.

Compared to some other tech publications TechCrunch doesn’t appear to favor either of iOS or Android based technology and has a fairly equitable split between Google, Facebook and Apple. Typically what you would experience is a clear slant in coverage towards either the iOS or Android user crowd, but it’s not something overtly pronounced during this time period.

However, there is a clear slant in coverage among social media platforms with the coverage dedicated to Facebook dwarfing that of Twitter. This is likely attributed to the fact that Facebook is one of the largest and most expansive social media and data collection platforms in the world, in addition to constantly innovating and introducing new products, features and services to the marketplace. Twitter has struggled to innovate and create long-lasting change in their industry or with the general public for many years now. Therefore, Twitter would not be nearly as naturally newsworthy as Facebook in many respects.

Top Journalists/Contributors

The four most prominent journalists at the publication are Darrell Etherington, Alex Wilhelm, Jonathan Shieber and Sarah Perez. Though, Etherington is far and away the most frequently published journalist on staff. On average he has an estimated 70+ articles published every month with Wilhelm, Shieber and Perez having roughly 60 articles published per month on the publication.

The four of them accounted for 29% of all published articles on the website during the 90-day period beginning February 22, 2020 and ending May 21, 2020.

Let’s dive into what each journalist is predominately covering for TechCrunch.

Darrell Etherington

Over the previous 90-days Etherington’s main focus seems to have been covering the on-goings of SpaceX and Apple, but with a heavier emphasis on SpaceX and Elon Musk.

Alex Wilhelm

Wilhelm seems to be solely focused on tech start-ups, fundraising for these tech ventures and what’s going on within the tech VC world. When it comes to business and fundraising insights among tech startups, Wilhelm seems to be the person focused solely on that.

Jonathan Shieber

Shieber’s focus seems to also be on start-ups, fundraising and other tech ventures but slightly different. His area of coverage, for the most part, seems to revolve around companies and technology that do something to help or promote good causes. Things that help non-profits, under-served communities and social issues or health.

Sarah Perez

Perez’s coverage seems to be more general in nature. There isn’t any one singular focus but health and tech that makes peoples live a bit easier, a bit more convenient does bubble to the surface more frequently than other topics.

Potential Bias/Slant

There doesn’t appear to be any inherent bias in the way and the how TechCrunch is providing media coverage of particular topics or categories. The staff writers, by and large, do an effective job at maintaining a thorough degree of fact-based research and reporting in their published work and also calling attention to when they are writing about a topic where there could potentially be a conflict of interest (such as stories written about parent company Verizon Media).

With that said, Verizon Media owns a large number of companies and it can be difficult to ascertain just which product or service within tech being covered by TechCrunch is, in fact, owned wholly or partially by its parent company.

To provide some transparency to that, here is a list of the companies acquired by Verizon Media dating back to 1998.

It should also be noted that Verizon Media owns multiple news media publications. Other than TechCrunch, Verizon Media also owns AOL, Endgadget, HuffPost and Yahoo! News. All-in-all Verizon owns 666 media sites and has an estimated monthly readership of nearly 4 billion. They are, in theory, able to effectively reach approximately 52% of the world’s population with all their owned publications and media sites.

Frequency/Volume of Articles

BCV (Before Coronavirus) TechCrunch could be counted on to provide an average of 40+ new articles of original content per weekday in any given month. During the weekends they would push out 5 to 10 new pieces of content. That pace has slowed substantially throughout May, with the publication averaging just over 20 articles of new content per weekday and practically half of their output over the weekends from previous months.

With that said, TechCrunch doesn’t post more than a handful of fresh articles on the weekends. They mostly have a Tuesday through Thursday push with original content, before tapering off on Fridays and barely pushing any new content out on the weekends.
They are likely following a pretty standard news publication schedule based on their industry and audience demographics.

Alternatives to TechCrunch

VentureBeat, Wired, Gizmodo and CNET are the biggest alternatives to TechCrunch in the publishing world. Each of them focuses on covering technology and the tech industry in similar, yet different, fashion than TechCrunch. With that said, VentureBeat is the closest in relation to areas of coverage, size and scope of published content as well as reading audience. VB also boasts very similar website traffic numbers monthly and annually as TechCrunch even though VB revenues are reported to be at less than $10 million annually.

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Ten popular video games that did not sell well

Video games are a hobby that amuses tons of people every day. With decades of games available for you to play on a variety of platforms, there is always something worth your time to play. That being said, video games are a business, and while there are so many brilliant games out there, some games fall by the wayside for various reasons. Here are ten popular games that actually did not sell well.

Kingdoms of Amalur: Reckoning

Kingdoms of Amalur Gets a Second Chance! - Alex Rowe - Medium

The story of Kingdoms of Amalur: Reckoning is one filled with a lot of unfortunate events. Starting, the original developer, 38 Studios was owned by former MLB pitcher Curt Schilling. They acquired Big Huge Games in 2009 to help make the game. Originally, Kingdoms of Amalur: Reckoning was an MMO filled with over a 10,000-year history and driven with an artistic vision by Todd McFarlene. At the time, 38 Studios was set up to release something big, but they needed money. After a chance encounter with the governor of Rhode Island, the studio moved states and struck a deal where Rhode Island loaned the company $75 million. Rhode Island was looking to bring the video game industry to their state to open new job opportunities and taxable revenue. This is where things start to go downhill.

Kingdoms of Amalur: Reckoning released in February 2012 to mixed reviews and poor sales. In its first month, it sold only 330,000 units. It needed to sell three million to break even. 38 Studios failed to make a loan payment in May of that year. A week later, they paid the late payment, but at the cost of paying their employees. A week following that, all employees were laid off. Soon after, 38 Studios filed for bankruptcy, leaving the state of Rhode Island $75 million in the hole. So, what caused the Kingdoms of Amalur’s failure? The first big possibility is poor management. Another big factor is the game releasing only months after one of the biggest video games of all time, The Elder Scrolls V: Skyrim. Looking at it today, the game is looked on more fondly for what it is, but several things surrounding it needed to be handled differently for it to not be a surefire disaster.

Titanfall 2

Titanfall 2 Single-Player Campaign Review: A Blasting Good Time ...

Titanfall 2 is one of the more praised first-person shooters of the PlayStation 4 and Xbox One. It introduced a fun campaign, and the multiplayer returned with great mechanics. However, the release date hurt its sales numbers. It was positioned a week following Battlefield 1 and a week before Call of Duty: Infinite Warfare.

EA might have thought that releasing two of its franchises back-to-back wouldn’t harm them, but Titanfall 2 sold only a quarter of the original game’s first week numbers, despite the fact it was available on more platforms. EA expected the game to sell between nine and ten million units in its first year. It is estimated to have sold only four million.

Psychonauts

Psychonauts on Steam

Psychonauts is one of the best cases of a cult classic. Released on PlayStation 2 and Xbox, you play as Raz, a gifted psychic kid who ventures into people’s minds. Double Fine hit many issues during development that cost them a publishing deal with Microsoft. The game ended up being published by Majesco, but unfortunately for them, Psychonauts sold only 100,000 copies at the end of the year of its launch. The financial failure led to Majesco exiting the video game market. Majesty Majesco estimates they lost $18 million from publishing Psychonauts.

Despite selling poorly, the game received universal praise critically and won multiple awards. Hopefully, whenever Psychonauts 2 releases, it can garner better sales and maintain the good reviews scores.

Beyond Good and Evil

Michel Ancel Talks Beyond Good & Evil 2 And Wild – My Nintendo News

After working on the Rayman series, creator Michael Ancel began work on Beyond Good and Evil, a game meant to give the player a meaningful story filled with exploration and freedom. It released to favorable reviews, with Metacritic scores ranging in the high 80s. Many praised it for its storytelling and design. However, it was a poor time for a brand-new adventure game to release. The market was filled with similarly established franchises, and new ones always have an uphill battle to fight when they first release anyways. For this reason, and the fact that Ubisoft was more focused on marketing Prince of Persia: The Sands of Time, Beyond Good and Evil never established a core audience at release and sold only 500,000 copies across platforms. Just months following its launch, it was put on sale up to 80% off.

Conker’s Bad Fur Day

Conker's Bad Fur Day | To The Bitter End | The Gameological Society

Rare were at their peak while developing games for the Nintendo 64. Diddy Kong Racing, Banjo-Kazooie, and Goldeneye 007 were just a few examples of beloved games for the platform. Originally set to be a kid-friendly 3D platformer, the game received a redesign to be suited more for adults since Banjo-Kazooie had released not too much before it. The game now focused on an alcoholic squirrel, had many movie references, and featured plenty of adult themes and language.

Nintendo, being a company that focuses more on family experiences, did not market the game much. They refused to acknowledge its existence in their magazine, Nintendo Power, and it was mostly advertised in adult-themed magazines, most notably Playboy. The adult nature of the game also led some retailers to refuse to sell the game, like KB Toys, and Nintendo of Europe even refused to publish the European version, leaving it to be picked up by THQ. All these issues contributed to Conker’s Bad Fur Day selling only 23,000 units in its first week, followed by a steady decline, topping off at 55,000 sold. For comparison, Banjo-Kazooie sold over three and a half million units.

EarthBound

Let the developers of Earthbound know that you want them to ...

While it is recognized as a great RPG on the Super Nintendo today, EarthBound (or Mother 2 in Japan) originally received extraordinarily little fanfare in the United States, selling only 140,000 units there. The game had already been facing cancellation numerous times before Satoru Iwata, the future head of Nintendo, joined and produced the game. It released in America about a year following the Japanese release, and following its poor sales and $2 million marketing campaign, it never received a release in Europe.

During EarthBound’s release in the United States, Americans were not quite ready for an RPG of this style. Looking back at it, it still is an original idea for a game that not many have tried to replicate. While it is an odd release, it remains one of the better RPGs of all time. Unfortunately, its poor sales meant its sequel, Mother 3, would never receive an American release.

Grim Fandango

Grim Fandango Remastered on GOG.com

Grim Fandango is regarded as one of the best adventure games of all time. Unfortunately, when it originally released for PC in 1998, it sold only 500,000 units. The timing was a key part of the game’s initial issues. It released in a period that also saw the releases of iconic games, The Legend of Zelda: Ocarina of Time, Metal Gear Solid, Half-Life, and Pokémon Red and Blue. At this time, it didn’t help that adventure games were regularly found in the wild, and 3D games were still rising, making the above-mentioned games more interesting. Grim Fandango did not do a good enough job of separating itself from the rest of the genre, and its poor sales led many to believe that the adventure series was dying.

Okami

OKAMI HD for Nintendo Switch - Nintendo Game Details

Okami is a brilliant game that draws many comparisons to The Legend of Zelda. The game was developed by well-regarded developers Shinji Mikami (maker of Resident Evil) and Hideki Kamiya (maker of Devil May Cry). While being regarded as a modern classic, it did not find the sales success it deserved, selling only 200,000 copies in America, ranking it as the 100th best selling game of 2006. Surprisingly, the game sold even worse in Japan, amassing only 66,000.

Okami would go on to inspire many games in their production, from its gorgeous paint-like graphics to its epic gameplay. The game did receive a second chance via a Wii release and remastered on the PS4, Nintendo Switch, and Xbox One, so hopefully, there is a chance it can one day receive a sequel.

Panzer Dragoon Saga

New Interview Reveals the High Expectations That Doomed the ...

Where most games in the Panzer Dragoon series are on-rail shooters, Saga took the series in a different direction, instead of aiming for an RPG. Originally intended to make the Sega Saturn more competitive against the PlayStation, it released too late to be able to do that. Making an RPG in a 3D environment was not usual at that time, so Sega had to sink a lot of time into developing the game. Originally meant to release at the same time as Final Fantasy VII in 1997, it was delayed to 1998. By this time, Final Fantasy went on to sell close to ten million copies.

On arrival, the Saturn was mostly a dead console already. Sega was focused on developing its next console, the Sega Dreamcast, and Panzer Dragoon Saga received little to no marketing in the United States. Retailers were hesitant to stock the game because no one was buying Saturn games, and Sega would produce only a small amount of copies to be sold in the first place. According to Sega, to be considered a success, Panzer Dragoon Saga needed to sell one and a half million copies. It is a little hard to do that when they initially only produced 20,000 American copies and 1,000 copies in Europe. It released to no fanfare, as Sega was not advertising it and refused to give the game to mainstream outlets for reviews.

No More Heroes

No More Heroes' sloppy satire is much harder to love in 2018

Suda51’s No More Heroes is a Wii cult classic that initially was going to start life as an Xbox 360 game until it was suggested for the motion-controlled console. While the game would later come to the 360 and PlayStation 3, the Wii version is the most iconic and recognized. It is well-loved for its unique story, gameplay, and humor that won its awards for 2008’s best story and best action game. For whatever reason, the game did not take off in Japan, selling only 10,000 copies at its launch. Luckily though, the game did sell a bit better in the United States and Europe (reaching about 40,000), making it easier for the sequel to come out in 2010, but nothing impressive. It is a niche title and maybe never was going to sell high, but the quality game that is here deserved better.

Dozens of Shootings in Chicago on Memorial Day

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Chicago has had it deadliest Memorial Day weekend in 4 years. 48 people were shot over the course of the weekend, 10 of those were fatal wounds. The police also recovered over 200 illegal firearms and made 86 arrests connected to gun violence. This was not a mass shooting, this was not a targeted large scale event, this was individual acts of violence around the city. “The effect of the coronavirus also goes beyond hospitalizations,” said David Brown, Chicago Police Commissioner. “People are feeling restless after being cooped up for weeks.” The city attempted to lessen the expected violence over the weekend by sending mediators into hot spots in the Chicago area, but based on the numbers it does not seem to have worked.

Read more on the story here

More than 500 Chicago PD officers have tested positive for COVID-19

Car fire in Chicago’s Chinatown injures 4

Controversy over Chicago’s enforcement of the stay-at-home order

Chicago plans fundraising via joint media efforts

Japan Declares Coronavirus is Beaten, Lifts State of Emergency

Japan, to worldwide criticism, has lifted the state of emergency, and thus many precautions against the coronavirus. In recent weeks the number of cases began to taper, with new cases in the dozens across the county instead of in the hundreds or thousands. Hospitalizations have also dropped to under 2000 countrywide. Shinzo Abe, Prime Minister of Japan, has said that the lifting of the state of emergency does not mean the end of the epidemic in the area, but that the time has come to institute a balance between the precautions and the economy. He states that just because the mandates are being lifted, the recommendations of social distancing remain the same.

Read more on the story here

Japanese Economy Minister says coronavirus is contained enough to start rebuilding the economy

Vietnamese citizens are stuck in Japan

Japan to start up baseball season in mid-June

British rugby players relocate to Japan

What is the difference between a video game remaster and a remake?

Over the last several years, gaming companies have found that bringing back classic games that people love can be very profitable for them. In some cases, these games are brought back with completely revamped controls, story, etc. They can be an entirely new experience or remain faithful to the original material. Regardless, these “remakes” and “remasters” have proven to sell very well and make fans of the originals happy while introducing newcomers to popular games. What is the difference between the two, though? We see the words remake and remaster thrown around a lot. Let’s lay down a solid line to tell which is which.

A remaster is when a development studio upgrades the cosmetics of the game. For example, many games released on the PlayStation 3 and Xbox 360 have received remasters on PlayStation 4 and Xbox One. All of these games received better graphics on the more powerful consoles, but the experience between the two ports remained the same. Examples of this include The Last of Us Remastered, Call of Duty: Modern Warfare Remastered, and Dark Souls Remastered. Each one of these games can be played on the previous consoles, and while there may be a couple of small tweaks to gameplay, the most significant changes lie graphically.

The Last of Us Remastered confirmed for PS4 release this summer ...

A remake is when a company puts more work into upgrading the overall experience. The visuals (and possibly audio) can get a big leap forward into the current day, but these games require a developer to look at other areas of the game to improve. The easiest way to explain this is to bring up the Crash Bandicoot N Sane Trilogy. When making that game collection, the developers did not have the assets of the originals at their disposal. It was created solely for the original PlayStation console. Everything in the game was 100 percent made by their hands. The environment, the physics, and more were made specifically to be run on current hardware. When it was made, moves from other Crash games were included in areas you would not see them in the original. The overall experience was upgraded.

The recently announced Tony Hawk’s Pro Skater 1+2 would also be considered a remake of the original game releases. According to Vicarious Visions, the game will have “a vast majority” of the original soundtracks, plus upgraded visuals. If the work had stopped at that point, it would be considered a remaster. The same experience you would get in the originals would be playable on newer consoles.

However, when you consider that not only are all the original moves from the games returning, but they’re also adding in moves from other entries, you can tell they looked at fully upgrading every aspect of the game. They used the code from the original games to make a foundation for the layout of the maps and did what was needed to modernize it. The geometry has been completely matched with the original games, so nothing feels out of place or out of time. They had the framework for what they were building, but everything included has been built on top of to make it brand new and made from scratch. This is not a situation where they took those assets and prettied them up.

Final Fantasy VII Remake is the clearest example of a remake. In that case, the only assets that remained the same are the characters present in the story. Gameplay was ultimately changed to an action RPG, new story points were added, and the layout of the map was changed. You could forgive someone not familiar with the situation for thinking it was a completely different game.

The recent Resident Evil remakes have been another beloved revitalization of older games. What used to have asymmetric camera angles and tank controls was changed to a third-person over-the-shoulder camera with more action elements. Resident Evil had a history of games like this from Resident Evil 4, 5, 6, and some spin-off titles, but Capcom still had to completely rebuild the worlds of Resident Evil 2 and 3 to make them playable in these ways. However, these are not the first examples of Resident Evil being remade. The first game in the series was remade for the Nintendo GameCube in 2002, and that remake received a remaster on current hardware, as did many other games in the series.

While remasters do not take the same amount of work to be made, that does not mean they are an easy cash grab for a company. Of course, there are examples where a game did not need to be brought back. Examples include Burnout Paradise Remastered, Assassins Creed III Remastered, and God of War III Remastered. These are all good games, but people were not necessarily clamoring for these exact games to be brought back, as of now.

Burnout Paradise Remastered is more than just a PC port ...

Remasters, funnily enough, have been around for a while, although the term had not been made popular until the 2010s. Nintendo is well known for re-releasing older games on newer consoles. Super Mario All-Stars on the Super Nintendo was the first example of this; it remastered Super Mario Bros 3 on the new hardware. The Gameboy Advance also had multiple remasters of 2D Mario games. The 3DS saw 3D remasters of The Legend of Zelda: Ocarina of Time and Majora’s Mask. The Wii U got Wind Waker HD. While most companies adopted the idea of bringing back old games in the last several years, Nintendo had been doing so for decades.

Remakes and remasters can be quite divisive among some in the gaming community. Some applaud developers and publishers for bringing back their childhood favorites (Crash Bandicoot and Spyro the Dragon). Others criticize them for doing the bare minimum and not delivering the right title being brought back (Burnout Paradise). Whatever side of the argument you come out on, remakes and remasters appear to be here to stay in a prominent role for the future.

New Protests in Hong Kong Against Proposed Security Law

Beijing has proposed a security law in Hong Kong that is causing chaos and protest in the independent Chinese city. The law follows months of violent anti-government protests that Beijing warned they would not tolerate. Per one protester in Hong Kong, “People may be criminalized only for words they say or publish opposing the government…we won’t be as naive as to believe that Beijing will simply sit back and do nothing. Things will only get worse here.” Hong Kong leaders are not as worried, with Maria Tam, a Hong Kong law advisor to Chinese government, saying “I’m not worried about anybody being arrested by a police officer from the mainland and then taken back to China for investigation or punishment. It is not, not, not going to happen.”

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What is this security law?

The proposed security law in Hong Kong may have repercussion in the USA

USA may impose sanctions on China

What is a CCP China?

China Reports No New Coronavirus Cases

China has reported no new confirmed coronavirus cases for the first time since the pandemic began. They say they have around 350 people in isolation and 79 cases still being treated in hospitals. They also have reported no new deaths. China has had over 84,000 cases, making it the country with the 13th highest number of cases. There has been much speculation on the accuracy of COVID-19 data coming from China, but if these new numbers are true then hope is on the horizon for everyone.

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China faces backlash for “draconian” treatment of Hong Kong

What is going on between Israel and China?

DHS says that travel restrictions are still important

Tensions high between China and India

 

Plane Carrying Over 100 Passengers Crashes in Pakistan

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An Airbus A320 plane carrying 99 passengers plus crew members crashed into the city of Karachi Friday morning. There have been 11 confirmed deaths, but the total extent of injuries and fatalities is unclear. Currently the blame is being placed on technical malfunctions. The flight vanished from the flight path and the pilot sent up a mayday call for technical malfunctions. The nearby airport cleared both runways but the pilot chose the go around landing instead. This was a special flight for those returning home for the Eid holidays that began the same day. An inquiry is being launched into the crash.

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